Sound Fx 3D spawning

Since I want to have a procedural world, I also decided to use World Creator to spawn sounds. I would use some specific species of tree to handle a corresponding sound. For example Bamboo have sounds with water, and high trees, have more windy sounds. The result is dynamic 360 degree soundscape that is as complex and diverse as the procedural is visually. Put your headphones on and look at the video!            

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The Elite / Starting Pod

One Publisher “Barking Dog” has made an amazing pack that is fitting exactly what I needed for the technology part of the game. The action take place in the future, after an almost total destruction of the world. Some survivors are isolated on an Island in East Asia. So there are mutants because of the Radiations, but also they are gone down to the medieval times because nothing is working. However, there are some machines that are still self maintaining […]

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Some progression with the Tropical Environment. Now I am spawning particles everywhere, according to rules of course. I have also optimized and it is faster. Occlusion culling is doing a great job and saves me about 5 frames.

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What about the name?

My first idea was Liberty City, because it is exactly what the name means. Helas, too many people have done things with this name and it would not be possible to find it on the web because too generic. Then I though, “since it will be heavily inspired by the city of Pattaya, I should call it something like Yattapa”. My first research for a logo convinced me that it was a bad idea. Then slowly I though “I waited so […]

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After having chosen World Creator, I have collected all the tropical Assets I could find and started working on a simple Tropical demo. It took me about 1:30 hour to get to this result. Of course it is just a starting, but the main assets are here. uSky for the clouds, the sun shafts, the atmospheric scattering. The water is temporary AQUA since I will change that later, I need to have underwater and waves which AQUA lacks of. I […]

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