FRANC Press Release

Franc (FRANC) is a new currency created by the Kryptofranc team. Paris, France 16/01/2021: The authors of Kryptofranc (KYF) a blockchain based on Bitcoin Core are announcing a new project named Franc (FRANC). This new altcoin is a smart contract programmed on the Ethereum (ETH) blockchain with Solidity 8.0. “Franc was the initial project before we decided to do the Kryptofranc” explains Nicolas Choukroun who is the author of the project Franc. Jean Martial Lefranc, who provided the seed financing […]

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We are rebooting!

This is crazy times! I started this project 4 years ago with Unity, and stopped it when Unity broke the compatibility for their new rendering system. I worked in the crypto currency field, making some smart contract with Ethereum and then finally creating Kryptofranc with Jean Martial Lefranc in 2019. It is our own block chain based on Bitcoin of course, but which has its own unique characteristics. Now is the time were things are getting real. I have secured […]

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KRYPTOFRANC(KYF) is a new currency dedicated to supporting human rights throughout the world. Paris, France 04/07/2019: The spirit of the French Revolution is alive and well with this new alt coin based on the Bitcoin Core launched by two French innovators. “We believe the cause of human rights is under attack throughout the world with populist leaders trying to undermine both the rule of laws and restricting the freedom of expression of both the media and the people” explains Jean-Martial […]

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Conversion to UE4

I have made this video to show the workflow I am using to convert Unity’s asset to Unreal. This includes using Bitmap 2 Material, generating collision and changing the LOD. The link to the master material I use that is compatible Unity PBR is in the Video description: https://youtu.be/xvJ1zdCU-DM  

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Disaster!

#unity3d #unity #gamedev #ue4 I stopped the development of this game because I was busy on several project in the crypto currency world. 6 Month after I want to resume the development.               Here how my game is looking after the upgrade to Unity 2017.3 To be honest I didn’t see it coming. I used to work in C++ on PC/Atari or console, and I never relied on something that would become obsolete in […]

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