This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass and spawned automatically following complex rules. This video is showing how it is done. Of course in a 8×8 Km island, you cannot place all the trees, bushes and grass manually, so it has to be done procedurally. In this video I go from nothing to a fully populated Island and show the result in […]
This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.
I have removed all the SpeedTrees. https://speedtree.com/ are one of the leaders in providing middleware vegetation for both cinema and video games. I had many of them, and I had also the editor that I love. I got into problems when I tried to mix them with other great libraries. Their offering in palm trees and exotic vegetation is not very diverse, and I could not do all the game with Speedtrees only. However because they are using a proprietary […]
I have retargeted some female characters, with different outfits in order to give the choice to the player a female avatar. All the movements have been successfully adapted to a different skeleton. I will post more pictures in the next months, but for now, I am liking this Mua Thai girl. You will notice also that her hairs, and clothes are moving with the wind! Just like the vegetations, the flags, the fabrics and so on. Here are some pictures […]