I have released the April Playable demo for my Patrons and the Fighter’s club at discord. This demo allows to play, walk, visit and see how the mining will work. Slum Ville, Tech Ville, the beach, the viewpoint, the secret… all are in the video, but if you join my Patreon, you can download the 17 GB demo and play for real, explore the island and enjoy the day/night cycle, and the weather changes! Check the video or become ma […]

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Rain improvement

I have finalized how the water is dripping from buildings and how the puddle are forming on the landscape. These techniques are adding a great deal of realisme in the weather simulation running in W.O.K. The weather management is automatic and changes from clear skies to purring rain and thunderstorms. The thunderstorms are very realistic, with the sound and light respecting their respective speed and not happening simultaneously. Additionally the wind is also following the weather changes. Do not expect […]

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The Tech Ville administrative center is the central point in the WOK Island where you can manage your profile, have meetings, or do physical surgery.When you first come to WOK and are Rank 0, you have no identity, no money, nothing. You are looking like a basic mannequin. You can walk around, but none of the terminals will work, and it will be impossible for a free player to rent, make money, or friends. Although newbies will be able to […]

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The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. The water is not definitive, it actually lacks of underwater; so there is only the surface. To get this aspect I have used the Island preset of Magic Map Material, with many palm trees from another asset, Low Poly Rainforest pack. These trees are low poly but have a great […]

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I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters in WOK. https://youtu.be/WtqLKjthHhw

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Update: the menus

The general UI and the menus are working While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give the option to test the speed of the game with many configuration. High end graphic cards are supported with options like DLSS or Raytracing. Here is a video showing the game loading settings and in general user interface. Note that the video […]

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I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also looking good with EIS lightning. Enjoy some pictures.

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Foliage, rocks, debris and trees!   Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more than 4 km2!   The tropical Jungle is totally covering the mountains, and on the flat areas, there is space to build homes, business and buildings. Roads will connect […]

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Update March 2021

Update March 2021. Welcome to this 2nd update. I have decided to use Advanced Locomotion System, a free asset since Epic has hired the developer. This is an amazing asset, and it convinced me to change the point and click system that I was thinking when writing the white paper to a more addictive third person locomotion system. Finally I have finished the island landscape. After testing having two maps stitched together, I ended up keeping only one. It is […]

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Update February 2021. I am re-starting this project on Unreal 3d Engine by EPIC. I am so much satisfied by what I get from this engine so far! It seems that everything you throw at it doesn’t matter, it stay quick and smooth all the time. It is like playing with magic, compared with other technologies I have used before. This month I have mainly evaluated assets and selected the ones that will be used to do the foundations of […]

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