This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass and spawned automatically following complex rules. This video is showing how it is done. Of course in a 8×8 Km island, you cannot place all the trees, bushes and grass manually, so it has to be done procedurally. In this video I go from nothing to a fully populated Island and show the result in […]

Read More

This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.

Read More

I have removed all the SpeedTrees. https://speedtree.com/ are one of the leaders in providing middleware vegetation for both cinema and video games. I had many of them, and I had also the editor that I love. I got into problems when I tried to mix them with other great libraries. Their offering in palm trees and exotic vegetation is not very diverse, and I could not do all the game with Speedtrees only. However because they are using a proprietary […]

Read More

I have retargeted some female characters, with different outfits in order to give the choice to the player a female avatar. All the movements have been successfully adapted to a different skeleton. I will post more pictures in the next months, but for now, I am liking this Mua Thai girl. You will notice also that her hairs, and clothes are moving with the wind! Just like the vegetations, the flags, the fabrics and so on. Here are some pictures […]

Read More

This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video, I show the global wind system that is linking the weather conditions and specially wind to all the elements of the game. The fabrics, the cables the grass and plants, the trees are all reacting to the wind and the weather. Also it shows the new version of the vegetation without Speedtrees. I have removed all the Speedtrees because […]

Read More

W.O.K on Unreal 5

I have installed the Unreal 5 preview yesterday, just when it was released. The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work! So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the conclusions of this test are mixed. The good: Unreal 5 editor is great, more readable, and non intrusive. I can imagine […]

Read More

I have released the April Playable demo for my Patrons and the Fighter’s club at discord. This demo allows to play, walk, visit and see how the mining will work. Slum Ville, Tech Ville, the beach, the viewpoint, the secret… all are in the video, but if you join my Patreon, you can download the 17 GB demo and play for real, explore the island and enjoy the day/night cycle, and the weather changes! Check the video or become ma […]

Read More

Rain improvement

I have finalized how the water is dripping from buildings and how the puddle are forming on the landscape. These techniques are adding a great deal of realisme in the weather simulation running in W.O.K. The weather management is automatic and changes from clear skies to purring rain and thunderstorms. The thunderstorms are very realistic, with the sound and light respecting their respective speed and not happening simultaneously. Additionally the wind is also following the weather changes. Do not expect […]

Read More

The Tech Ville administrative center is the central point in the WOK Island where you can manage your profile, have meetings, or do physical surgery.When you first come to WOK and are Rank 0, you have no identity, no money, nothing. You are looking like a basic mannequin. You can walk around, but none of the terminals will work, and it will be impossible for a free player to rent, make money, or friends. Although newbies will be able to […]

Read More

The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. The water is not definitive, it actually lacks of underwater; so there is only the surface. To get this aspect I have used the Island preset of Magic Map Material, with many palm trees from another asset, Low Poly Rainforest pack. These trees are low poly but have a great […]

Read More
    • Posts navigation

    • 1
    • 2