Mining crypto Franc video

At regular interval an alarm is warning the players in the world of WOK that mining will happen. They have to rush close to a mining facility if they want to catch some free FRANC crypto mined the way you can see in the video. The gems/stones can have many different shapes and values. But you must be quick, the gems are dissolving rapidly and disappear. It does not cost electric and is a lot more fun than mining another […]

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Roadmap update and delays

I have updated the roadmap here: https://wolfonlinekingdom.com/roadmap/ I got some delay for the following reasons. I had to upgrade my computer. It was in full lockdown in Thailand so everything had to be made from the Internet. I received the new CPU and Video card, but the CPU was not compatible with my motherboard BIOS, so I had to order another motherboard, then Windows would not load because of the change of hardware. So I decided to upgrade my C […]

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Inspiration comes from reality

I live in Thailand and my inspiration is coming from around me. Many details I see inspires me and I add them into the game to match the reality. Here are some examples with the original picture I have taken, these are not stock images, they are images from around Pattaya Thailand. You can also note that I have improved the rendering in the game to get something more crisp than before. #tron #gamefi #FRANC #WOK #justinsun

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July was very busy finalizing the 3nr playable demo. I will release it ASAP, it is almost ready. Check the gallery here. This month shows a lot of new features: Improved menu and navigation Music and sounds programmed through different mixing channel allowing to change the level of each in the settings. The beach construction, with buildings Some animals, rats, squirrels, porcs, sheeps, chicken but without AI yet A fly over version of the application for doing nice video flying […]

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This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass and spawned automatically following complex rules. This video is showing how it is done. Of course in a 8×8 Km island, you cannot place all the trees, bushes and grass manually, so it has to be done procedurally. In this video I go from nothing to a fully populated Island and show the result in […]

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This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.

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I have removed all the SpeedTrees. https://speedtree.com/ are one of the leaders in providing middleware vegetation for both cinema and video games. I had many of them, and I had also the editor that I love. I got into problems when I tried to mix them with other great libraries. Their offering in palm trees and exotic vegetation is not very diverse, and I could not do all the game with Speedtrees only. However because they are using a proprietary […]

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I have retargeted some female characters, with different outfits in order to give the choice to the player a female avatar. All the movements have been successfully adapted to a different skeleton. I will post more pictures in the next months, but for now, I am liking this Mua Thai girl. You will notice also that her hairs, and clothes are moving with the wind! Just like the vegetations, the flags, the fabrics and so on. Here are some pictures […]

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This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video, I show the global wind system that is linking the weather conditions and specially wind to all the elements of the game. The fabrics, the cables the grass and plants, the trees are all reacting to the wind and the weather. Also it shows the new version of the vegetation without Speedtrees. I have removed all the Speedtrees because […]

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W.O.K on Unreal 5

I have installed the Unreal 5 preview yesterday, just when it was released. The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work! So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the conclusions of this test are mixed. The good: Unreal 5 editor is great, more readable, and non intrusive. I can imagine […]

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