Foliage, rocks, debris and trees!   Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more than 4 km2!   The tropical Jungle is totally covering the mountains, and on the flat areas, there is space to build homes, business and buildings. Roads will connect […]

Read More

Update March 2021

Update March 2021. Welcome to this 2nd update. I have decided to use Advanced Locomotion System, a free asset since Epic has hired the developer. This is an amazing asset, and it convinced me to change the point and click system that I was thinking when writing the white paper to a more addictive third person locomotion system. Finally I have finished the island landscape. After testing having two maps stitched together, I ended up keeping only one. It is […]

Read More

Update February 2021. I am re-starting this project on Unreal 3d Engine by EPIC. I am so much satisfied by what I get from this engine so far! It seems that everything you throw at it doesn’t matter, it stay quick and smooth all the time. It is like playing with magic, compared with other technologies I have used before. This month I have mainly evaluated assets and selected the ones that will be used to do the foundations of […]

Read More

Kryptofranc (KYF) to stop its NGO voting platform to pivot to a new project called W.O.K. Paris, France 03/24/2021:   In July 2019, the authors of Kryptofranc (KYF) a blockchain based on Bitcoin Core published a press release announcing the creation of Kryptofanc and its quotation on a major crypto exchange. This new innovative blockchain based on Bitcoin was designed to be a human right platform, and to connect the crypto technologies with the NGO (Non-Governmental Organisation) who needed funding […]

Read More

Franc Press Release Update

Franc (FRANC) will be based on Tron (TRX) blockchain due the high price of gas by Ethereum.   Paris, France 02/23/2021: In January 2021 the authors of Kryptofranc (KYF) a blockchain based on Bitcoin Core published a press release announcing a new derivative project named Franc (FRANC). Franc (FRANC) is a new altcoin smart contract that was to be programmed on the Ethereum (ETH) blockchain with Solidity 8.0. However since that date, many problems with Ethereum and the high price […]

Read More

FRANC Press Release

Franc (FRANC) is a new currency created by the Kryptofranc team. Paris, France 16/01/2021: The authors of Kryptofranc (KYF) a blockchain based on Bitcoin Core are announcing a new project named Franc (FRANC). This new altcoin is a smart contract programmed on the Ethereum (ETH) blockchain with Solidity 8.0. “Franc was the initial project before we decided to do the Kryptofranc” explains Nicolas Choukroun who is the author of the project Franc. Jean Martial Lefranc, who provided the seed financing […]

Read More

We are rebooting!

This is crazy times! I started this project 4 years ago with Unity, and stopped it when Unity broke the compatibility for their new rendering system. I worked in the crypto currency field, making some smart contract with Ethereum and then finally creating Kryptofranc with Jean Martial Lefranc in 2019. It is our own block chain based on Bitcoin of course, but which has its own unique characteristics. Now is the time were things are getting real. I have secured […]

Read More

KRYPTOFRANC(KYF) is a new currency dedicated to supporting human rights throughout the world. Paris, France 04/07/2019: The spirit of the French Revolution is alive and well with this new alt coin based on the Bitcoin Core launched by two French innovators. “We believe the cause of human rights is under attack throughout the world with populist leaders trying to undermine both the rule of laws and restricting the freedom of expression of both the media and the people” explains Jean-Martial […]

Read More

Elite buildings

Lot of things have been improved. I use a new terrain shader based on texture arrays, which allow me to have 16 textures at the speed of the normal Unity terrain, and water puddles easy to sync with rain for example. I also start working on the Buildings. Most of the buildings in the video are for the Elite members (the ones who are paying) another video will feature the normal buildings which are very different! Enjoy the video and […]

Read More

Stage 1 Completed

Here we are, the Milestone 1 is released. I am so excited to move to the next stage which will feature the NPC characters, dialog system, the weapon system and the main buildings. What is included in this demo? You get 1 terrain ( the game features 17) with a lake and some basic power buildings and antenna but is mainly: the jungle! The environment is a very important part of the game. You can change the time with a slider […]

Read More